I know how things work, standards are constantly being changed, and not out of necessity but more out of greed, the planned obsolescence that makes everything unusable in a very short period of time. Yeah, I know the name "Imagine" is too common to be found easily, that's why I had already provided links to its homepage (as well as for FastStone Image Viewer, Total Commander and QtWeb) in first post, should anyone want to test. Here's a sample of such animation (browser will probably render it correctly): So, what the hell happened to the GIF format in the mean time? Can someone shed some light on this? And is there an older (XP-compatible, maybe Win9x-compatible too) tool that could capture screen areas and build old-style GIF animations - whatever that style may be?Īs for AHK, it now has arrays, objects, classes and all kinds of bells and whistles but still - after 14 years of development! - cannot natively render an animated GIF in a GUI. On a single-core 1.8GHZ CPU with only 1.5GB of PC133 SDRAM the choice of applications is essential. I've also noticed that large animations made by the same recent tools would sometimes drain all the system resources (RAM, page file and CPU) if open in the QtWeb browser which I've been using for some time instead of the much more resource-hungry Pale Moon stuffed with all kinds of extensions. Oh and tidbit: I have tried with both transparency enabled and disabled in Licecap - no change whatsoever. To me it's much easier to view an image in Total Commander's Lister (where Imagine kicks in) than in full-fledged FS Image Viewer, but this weird issue is quite disturbing. However, years ago I had never encountered an animated GIF that would play erroneously even in older versions of the Imagine plug-in/application. It definitely is a problem with Imagine since FastStone Image Viewer does render the respective animated GIFs correctly. Or maybe sometimes the program screws up, not sure. also, it's probably an issue with your image viewer for not handling the transparency correctly. some programs have an option to only draw the different pixels between frames. Tidbit wrote:the rendering issue is probably due to transparency.
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